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Forgeborne

Exploring game feel through dynamic weapon formation

Unity  •  Solo  •  5 weeks  •  Game Feel

Procedural Mesh System

  • Mesh splits into individual shards.

  • Shrapnel reforms and disperses.

  • Drives all weapon forms and attacks.

Design Goal & Constraints

Design three distinct weapons, each with three attacks, all driven by a single procedural mesh mechanic.

  • Solo project completed in 5 weeks.

  • Built while learning procedural mesh manipulation from scratch.

  • All weapons and attacks driven by a single shared system.

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How it works

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Start with the mesh of any model.

One mechanic, many outcomes

Key highlights

Hammer Slam

Delayed & explosive impact.

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Sniper Shot

Trickshot transforms pistol into a sniper.

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Anvil Drop

Drops a summoned anvil on enemies.

Early prototype

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A week-1 prototype using stretched cubes to validate magnetic assembly before transitioning to procedural meshes.

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Taylor Cadwallader

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