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Taylor Cadwallader

Forgeborne
Exploring game feel through dynamic weapon formation
Unity • Solo • 5 weeks • Game Feel
Procedural Mesh System
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Mesh splits into individual shards.
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Shrapnel reforms and disperses.
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Drives all weapon forms and attacks.

Design Goal & Constraints
Design three distinct weapons, each with three attacks, all driven by a single procedural mesh mechanic.
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Solo project completed in 5 weeks.
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Built while learning procedural mesh manipulation from scratch.
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All weapons and attacks driven by a single shared system.


How it works
One mechanic, many outcomes



Key highlights

Hammer Slam
Delayed & explosive impact.

Sniper Shot
Trickshot transforms pistol into a sniper.

Anvil Drop
Drops a summoned anvil on enemies.
Early prototype

A week-1 prototype using stretched cubes to validate magnetic assembly before transitioning to procedural meshes.
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