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Hello and Welcome!

I'm Taylor, a Technical Game Designer finishing up my BA at DigiPen Institute of Technology.

I design mechanics and build the systems behind them; focusing on clarity, responsiveness, and scalability.

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I love collaborating with teammates, shaping ideas through feedback and turning prototypes into polished, satisfying gameplay. I iterate relentlessly on feel and clarity, adapting and solving whatever problems stand between concept and completion.

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Everything is still a WIP :(

Games

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A 2D puzzle-platformer built in a custom C++ engine where you control both a living suit of armor and the Light that powers it. Separate and recall the two forms to solve light-based environmental puzzles in a dark, underground world.

110+ Reviews

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First-person action prototype where weapons dynamically assemble from fragmented metal, enabling melee and ranged combat from a shared systemic foundation.

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A 3D top-down extraction game built around a modular vacuum weapon system. Collect, manage, and weaponize debris under time-based quotas, upgrading your gear to increase efficiency and unlock new mechanics.

Tools

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Standalone C# tool for recording, visualizing, and replaying player input, enabling precise playtesting and bug reproduction with timeline inspection, filters, and JSON control profiles.

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Taylor Cadwallader

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